ADST – BUSINESS EDUCATION
The Business Education Teaching Team
Mr. J. Dardano
– ADST – Business Education 8
– Entrepreneurship and Marketing 10 (formerly Business Ventures 10)
– Marketing and Promotion 11
– Entrepreneurship 12: YELL (SFU Credits)
– E-Commerce 12: Digital Marketing
Mr. A. Ko
– ADST – Information and Communications Technologies 9
– ADST – Media Design 10
– Media Design 11/12
– Graphic Production: Yearbook 11/12
– Computer Programming 11
– Computer Programming 12
– Business Computer Applications 12
– AP Computer Science A 12
– AP Computer Science Principles
– AP Micro and Macro Economics
Ms. M. Cook
– ADST – Business Education 8
– Accounting 11/12
– Financial Accounting 12
Life in a technologically advanced society requires a breadth of knowledge and practical skills. The Business Education Department provides courses suitable for all students regardless of future career goals. Students will develop valuable skills for enjoyment as hobbyists or for other pursuits where knowledge of the design thinking process are required. Above all, students will understand the social, ethnical and sustainability considerations impact design and decision making, as well as how ethics contribute to our society using different technologies and tools for communication, and how these impacts influence our lives.
In Applied Design, Skills and Technology (ADST), students explore the following competencies using the curricular content of a specific subject area:
Understanding – Context, Researching and Observation
Defining – Looking at ideas, problems, challenges, brainstorming, and finding opportunities
Ideating – Experimenting, exploring, enhancing, analyzing and competing
Prototyping – Thinking big, finding inspiration, planning, finding resources, obtaining materials, recycling, upcycling and sustainability
Testing – Refining, acquiring feedback, evaluating
Making – Creating, constructing, building, using technologies and tools
Sharing – Reflecting, rationalizing, finding solutions, modifying, success plans, group and cooperative works, goal setting
Safety procedures, awareness, caution, and refining skills for a desired outcome.
Learning adaptations, impacts, consequences, cultural, environmental influences and technological uses in the field of technology.
ADST – Business Education 8
This is a general introduction to Business, specifically looking at Applied Technologies through an introduction to Office365, followed by an Applied Skills unit on Digital Literacy and Media Arts, and a final unit on Applied Design—Entrepreneurship and Marketing with a Dragon’s Den unit.
ADST – Information and Communications Technologies 9
This course is designed as an introduction to various computer topics. These topics include but are not limited to Animation, 2D Image Manipulation, Computer Programming and Mobile Development.
ADST – Entrepreneurship and Marketing 10 (formerly Business Ventures 10)
This course is an introduction to senior level business classes and includes units about Marketing, Entrepreneurship, Inventions and Innovation, Business Plans, Financial Literacy and Digital Marketing and Media.
ADST – Media Design 10
Students will learn more advanced computer techniques and how they can be used in the Marketing. These topics include Video Production, Graphic and Image Design, and Sound Design among others. Students will also learn about the Media Production Process and complete products in different stages, Pre-Production, Production and Post-Production.
Media Design 11: Animation
Students will learn about media technologies for image development and design. Students will also develop images and artwork that will be used in 2D animations using Adobe Flash.
Marketing and Promotion 11
Marketing and Promotion 11 focuses on the essentials for marketing products and services. This class participates in the UBC Enactus Ennovation Competition at the Sauder School of Business where students create a product to sell and market as a class.
Accounting 11 is a basic introduction to accounting from the perspective of a sole proprietor. Students will learn about the complete accounting cycle from analyzing transactions to creating financial statements. We will also explore how different technologies, such as QuickBooks and Excel, are used in the world of accounting.
Computer Programming 11
This course is designed for students that are new to coding. It is recommended that students come to this class with good typing skills. Students will be given the opportunity to learn basic Computer Programming concepts through the languages of Phython and C sharp. Students will also learn about game design and game development.
Graphic Production 11/12: Yearbook
This course focuses on producing the school yearbook. Students will learn to design page layouts using the program Adobe InDesign as well as photo editing and graphic design with the program Adobe Photoshop. Time is also spent outside of class taking photos and assembling yearbook pages.
Accounting 12 is the continuation of Accounting 11 and goes into specific details with payroll, assets, cash flows and controls, business trends and strategies for Accounting.
Digital Media Development 12—3D Animation
Students will continue to develop skills and techniques for 2D image manipulation as well as learn about methods for Digital animation and 3D modelling while using the program Blender.
E-Commerce 12: Digital Marketing
This course is a continuation of Marketing 11, and Entrepreneurship and Marketing 10. Students will run and manage our School Store: The Den and research the impact and implications of online platforms in the digital Business space.
Computer Programming 12: Java
This course is designed for students with some prior knowledge of coding. Students will enhance their knowledge of Java through a series of projects while learning some more advanced Computer Programming concepts. This course would be an effective precursor to AP Computer Science A.
This class is designed to introduce students to different Microeconomic and Macroeconomics topics. Students will learn about the economic problem and how different factors can influence the prices in various markets.
Entrepreneurship 12: YELL (SFU Credits)
This is a senior level business class that is project and experience based. Using the Young Entrepreneur Leadership Launchpad (YELL), students will listen to bi-weekly discussions from Business Professionals, as well as participate in a small-business Venture Challenge competition with peers. This course requires a dedication and commitment and a thirst for success. Successful students earn 3 credits to the Chang Institute for Entrepreneurship at SFU.
Financial Accounting 12
Financial Accounting 12 is a great follow up course to Accounting 11 and covers advanced accounting principles which will help prepare them into a major in commerce at a post-secondary institution. In this class, we will learn how accounting is done at public corporations and learn how to analyze their financial position by looking at their financial statements.
AP Computer Science Principles
This Advanced Placement course is a year-long course that follows the curriculum as provided by the AP College Board and prepares students for the AP exam in May. Prior Computer Programming experience is not required.
AP Computer Science A 12
This Advanced Placement course is a year-long course that follows the curriculum as provided by the AP College Board and prepares students for the AP exam in May. The course is taught in the Computer Programming Language Java. Prior Computer Programming experience is highly recommended.
AP Economics (Microeconomics and Macroeconomics) 12
These TWO courses are taught as part of a year-long course that follows the curriculum as provided by the AP College Board and prepares students for the two AP exams in May. AP Microeconomics is taught from September to December and AP Macroeconomics is covered from January to May. Students receive 8 credits for completion of this course.